- BIO/Resume - |
Instruction for Beginning Modeling for Games. Introduction to a 3D interface, modeling tools for creation and manipulation of polygonal components to generate 3D models with emphasis on appropriate techniques.
Software experience with 3D Studio Max, Character Studio, (and other plug-ins for 3D Studio, including SandBlaster, BonesPro, ClayStudio), Adobe Photoshop, Adobe Illustrator, Adobe Premiere, Adobe AfterEffects, Adobe Flash, Sony Sound Forge (audio), Sony ACID Pro, Sony Vegas Video, Sony DVD Architect, Sony CD Architect, Poser, Carrara, particleIllusion, and other miscellaneous image processing software utilities. Also, experienced with MS-DOS (up to 6.2), all Windows OS's, and some Macintosh. Currently producing Edgar Allan Poe’s, “The Raven” 3D animation. This will be an twelve minute animation when completed.
Clients include:
- Optia 3D Computer Workstations, United Computer Products, Altoona, PA. 30 second company logo used for trade shows, machine demos, and magazine ad images.
- Terrazas Video, Tucson, AZ. Various animation and services for their clients including media conversations, animation, and video compositing for virtual sets. Clients include Blue Coral, Pima Community College, University of Arizona, East/West Productions, Crizmac, and RSP, Inc.
Instructor for Intermediate Modeling and Animation, and Advanced Computer Graphics. Used 3D Studio MAX, Adobe Premiere, Adobe Photoshop. Topics included sub-object modeling techniques, material assignment, video compositing, lofting techniques, linked X-Form applications, Bones and BiPed systems, Inverse Kinematics, character construction, video post applications.
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