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digitalDREAMfactory

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- BIO/Resume -
Phillip G. Buckner

 

 

 

EDUCATION:

University of Arizona, Tucson, Arizona.
Bachelor of Fine Arts in Media Arts, emphasizing in Film and Video Post Production and Computer Animation.

State Technical Institute, Memphis, Tennessee 
Associate of Applied Science in Microcomputer Management Technology.

 

EXPERIENCE:

Adjunct Instructor, Collins College, Game Production (March 2011 - Present).

Instruction for Beginning Modeling for Games. Introduction to a 3D interface, modeling tools for creation and manipulation of polygonal components to generate 3D models with emphasis on appropriate techniques.

Freelance Digital Artist,  (July 2003 - Present).

Software experience with 3D Studio Max, Character Studio, (and other plug-ins for 3D Studio, including SandBlaster, BonesPro, ClayStudio), Adobe Photoshop, Adobe Illustrator, Adobe Premiere, Adobe AfterEffects, Adobe Flash, Sony Sound Forge (audio), Sony ACID Pro, Sony Vegas Video, Sony DVD Architect, Sony CD Architect, Poser, Carrara, particleIllusion, and other miscellaneous image processing software utilities.  Also, experienced with MS-DOS (up to 6.2), all Windows OS's, and some Macintosh. Currently producing Edgar Allan Poe’s, “The Raven” 3D animation.  This will be an twelve minute animation when completed.

Clients include:

  • Optia 3D Computer Workstations, United Computer Products, Altoona, PA.  30 second company logo used for trade shows, machine demos, and magazine ad images.
  • Terrazas Video, Tucson, AZ.  Various animation and services for their clients including media conversations, animation, and video compositing for virtual sets.  Clients include Blue Coral, Pima Community College, University of Arizona, East/West Productions, Crizmac, RSP, Inc., WestMed, and Hegland Law.
  • Condon Prouction Associates.

Technical Support Specialist, Arizona State University West, School of Management, MBA Program (Sept 1999 - Oct 2003).

Instructor, Part-time, The Art Institute of Phoenix, School of Graphic Design (Jan 1997 - Sept 1998).

Instructor for Intermediate Modeling and Animation, and Advanced Computer Graphics.  Used 3D Studio MAX, Adobe Premiere, Adobe Photoshop.  Topics included sub-object modeling techniques, material assignment, video compositing, lofting techniques, linked X-Form applications, Bones and BiPed systems, Inverse Kinematics, character construction, video post applications.

Specialist, Computer and Video Technologies, University of Arizona, Office of Faculty Development (Aug 1995-June1996).

Production Lab Coordinator, University of Arizona, Department of Media Arts (Aug1993 - Aug 1995).

Production Assistant, University of Arizona, Flandrau Science Center.  (Sept 1991 - Aug 1993).

Dispatch Supervisor, United Parcel Service, Memphis, Tennessee (Sept 1987- Jun 1991).

Computer Lab Technician, State Technical Institute, Memphis, Tennessee.  (Oct 1990-Jun 1991).

Quality Assurance Technician, Martin Marietta, Milan, Tennessee.  (Jul 1981-Aug 1987).

 


 

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Buckner Resume

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digital DREAM factory